As long as this rapier is wielded alongside The Vicious Rapier, it is a +1 rapier
Cursed Item
Attunement will happen immediately when touched. Whoever is attuned to the rapier can attempt to put it away, but to do so they must succeed a DC 17 Charisma saving throw.
When rolling a 20 on an attack roll made with this rapier, the rapier will spawn 1d4+1 skeletons, who will attack the wielder's target, starting on the wielder's current turn. The skeletons share initiative with the wielder.
If however, the wielder rolls a 1 on his/her attack, the skeletons will spawn and attack the wielder instead, starting on the wielder's current turn.